Health

The capacity to remain standing even while injured.

Damage taken is subtracted from a combatant's maximum Health score. When its current Health reaches 0, the combatant falls and is defeated. If a character reaches 0 Health, the party must retreat from the scene of battle and fails its current quest.

Formula
The following formula applies to both player and non-player characters. The value is rounded down.

$$(Health)=.25*(Fortitude)*((Level)+12))$$

Table of Health
Horizontal: Fortitude

Vertical: Level

Poisoned
Poisoned condition lowers fortitude, which results in lowered health. This may cause current health to slide down to 0 or lower. If this happens, then the character collapses, instead of being defeated.